Ball slowly falling through maze UE 5.1

I see that two other people have had this issue, but for some reason I can’t see the replies to their questions. Can anyone supply some help as to what the issue might be?

It “Collides” with the maze mesh, but slowly phases through it until it just drops in to the void.

Hello Drillian, sorry for the late reply!

A step is missing from the instructions for fixing sleep/wake physics issue in UE 5, assuming you’ve followed it thus far you will need to enable “Generate Wake Events” on the ball.

We’ll get a fix pushed through for the article.

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