I just started the Blueprint course and ran into an odd snag. I’m on lesson Applying Physics to Static Mesh. The ball has Simulate Physics enabled, the floor rotates. When I hit Play, the ball falls a short distance to the floor and then never moves again. Any change in the Pitch or Roll of the floor results in the floor passing through the Ball. The ball does not roll along the floor.
Recreated the project in 4.25 from 4.26 (Preview), set Ball to Simulate Physics and it works fine. The exact same settings in 4.26 did NOT work. Beats me.
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