I have followed the instrctions but still not getting the ball to launch. am I missing something?
Code below
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ball : MonoBehaviour
{
//config parameters
[SerializeField] Paddle paddle1;
[SerializeField] float xPush = 2f;
[SerializeField] float yPush = 15f;
//state
Vector2 paddleToBallVector;
//started
bool hasStarted = false;
// Start is called before the first frame update
void Start()
{
paddleToBallVector = transform.position - paddle1.transform.position;
}
// Update is called once per frame
void Update()
{
LockBallToPaddle();
LaunchOnMouseClick();
if (!hasStarted)
{
LockBallToPaddle();
LaunchOnMouseClick();
}
}
private void LaunchOnMouseClick()
{
if (Input.GetMouseButtonDown(0))
{
hasStarted = true;
GetComponent<Rigidbody2D>().velocity = new Vector2(xPush, yPush);
}
}
private void LockBallToPaddle()
{
Vector2 paddlePos = new Vector2(paddle1.transform.position.x, paddle1.transform.position.y);
transform.position = paddlePos + paddleToBallVector;
}