I set Bounciness to 1 and pressed play. After a while, I noticed that the ball had gained some height.
I thought that by setting it to 1, it would reach exactly the same height after a collision.
This will cause the ball to accelerate, which could be cool but not what I expected.
By the way, I’m running Unity 2018.2.8f1 if that matters.
/Gubbaset