Ball Diver

Here is my ball diving animation:

Doing this on a single bone is quite confusing! I need to find a way to better manage the Graph Editor view… It would be good to have an option to switch on/off visibility for each transform type like in maya, you can toggle visibility for rotation or scale or movement values independent of each other and then, inside eachs “group” theres the individual axis transform. In blender it can get a bit confusing having to go in and toggle every axis for each transform individually constantly on/of just to check how things are going.

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