It typically happens if I rotate the maze quickly. I haven’t seen anyone with a fix so far other than a broken link, so no help there.
You’ll learn a little more about this in the upcoming lectures, but this is happening because collision calculations don’t happen at the same time movement does. As a result, if an object moves too fast then the collision system can’t detect a collision when there should have been (many “wall hacks” use this principle in old shooters).
The two easiest things to do are to either slow the rotation speed of your maze or make the parts of your maze that the ball is moving through thicker.
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