Baking The Teeth

I keep trying to bake following the video but the normal bake keeps trying to save onto the Cavity Map, I don’t know what to do here

EDIT: I did some digging and see that it updates the cavity map but on the texture map it doesn’t seem to have done anything, resulting in this ugly yellow coloring for whatever reason

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I can not see the complete material node setup.
But to bake the result in a bitmap, the bitmap node must be DISCONNECTED.
All your maps shown are connected.

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The map node you are trying to bake to must be the selected node. And not plugged in. It is ‘bake to selected’.

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