Baking Procedural Textures To STL

I’m wanting to sculpt things to 3d print them and I was wondering how would I go about turning my materials and normal maps into actual geometry that would be seen through an stl file.

Because I’m liking how it looks in material preview or in rendering mode, but I’m worried that exporting this to an stl file will just give me the base geometry, without the look of my texture work so far.

If anyone knows how to take materials (like my skin and armor normal map or leather textures) and turn them into geometry that can be printed, that’d be great




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Yes faked image texture details are not real and will not 3D print.
Nor can they just be ‘exported as real’.

You need to forget the low poly and work from the high poly for a printing file as far as I know.

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