Baking problem

I have done some modeling stuff and tried to “make short cut and get lost in the forest” from my older model to newer one and had problem with baking as I accidentally used baked version of my old model.
There is no textures from old model anymore in use and still have this kind of problem.

Screenshot_20241026_125420

how to procees

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Never seen that message before!
unsure what you are trying to explain to us!

Baking to an image, like a UV-Map. you need to redo the process with the correct Low- and Hi poly.
Be sure you’ve disconnected the image node when baking again!

  • Is image ‘ServoSkullBaked’ still physically available? (correct map/folder)
  • Delete and add image node with ‘ServoSkullBaked’
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OK, I am sorry about my dyslexia that skipped part. So there was already baked model that I copied to my current project. And that error happened during baking.
I founded cause, as there was one texture left that indeed was from old model and had uv-map and picture pointing with old model parameters. I deleted those and now everything baked normally.

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Now worries. It’s because many questions and we want to handle them efficient.
So we need to know a bit more then “it doesn’t work anymore”.
Don’t hesitate to ask more !

Have fun!

General Q&A note

Help us all to help you.
Please give full screenshots with any questions. With the relevant panels open.
This can be done by Blender itself, via the ‘Window’ menu bar top left-hand side.
On that menu dropdown is ‘save screenshot’.
Also, if possible, include the lecture time and name/number that is relevant to the problem/issue.

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