Baking normal map for multiple objects


I’m baking objects in the character creator course, and I wonder if there is a more efficient way since the course was made to bake both normal and cavity maps for many objects with linked data and materials. Let’s say, for example that you have a character who has more than 100 teeth. Do you bake a normal and cavity map for each one, or is there a different approach when you have many objects?

Many thanks for the help.

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I would JOIN all those teeth in one object.


That makes sense, thank you; I don’t know why I did not think of it before. :sweat_smile:

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