This is my attempt. I put some render info besides it.
The third one (1500 verts) has ‘good’ quality.
I can imagine, for game development, that the bottom one can be used for far away. And how closer you go to the object a switch between a more detailed mesh object can be applied.
But Michael, you didn’t really give some hints on how to solve those artifacts in the lower poly models.
Is it just applying seems on smart places or cranking up the poly count, normal reset … I didn’t get that, any one?