So I want to migrate my assets to ue5 and I decided to bake the textures. The model is the ground of my scene which is considerably large with several material slots. I decided to bake all of it to a single image but the bake keeps aborting, and giving me a blank (transparent) image. Since it’s a very large model, I need a very high resolution image so I set the image textures to have a 12k resolution.
How I’m baking.
- Created an image textures and made a new image and saved it.
- Copied and pasted the image textures to all the material slots of the model and ensured that they were the active items
- UV unwrapped the model.
- Bake settings: turned off direct and indirect under the influence section and selected diffuser under the bake type.
- In the performance tab of the render properties, I disabled using tiles and under render samples, I set it to 100.
- Then I clicked bake
After a minute or two, it hits 1% and just aborts, leaving a blank image.
I don’t know if I did something wrong or if there’s another workflow I can adopt.
Thanks
System config:
Intel i7 10th gen @ 2.6 ghz base speed
16 gigs of ram
Nvidia rtx 2060 6gb