Hello. When I use tiles as background, I can still see the background color as if there is a grid. Is there any way to fix that?
Thank you community!
Hi,
Could you please share screenshots of what you see in Unity?
Hi,
I think I understand the problem. Try to make the sprites used for the tilemap bigger. Go into the inspector of the sprites and decrease the Pixel per Unit by one. Rick solved this problem in a video of tilevania series but I can’t remember which one.
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