In late 2018 I had come about 3/4 into finishing the rail shooter part of this course and stopped. Now I am back again with some working experience as developer and revisiting my pation for game development.
I created a new project and started from 0. It’s very clear now how some of the things Ben and Rick are teaching here I just had not understood the importance of the first time around. Things like version control, different patterns and ways to structure and organize a game. Those kind of things start to matter once you have to find manage a huge project and I really appreciate how in detail this course is. Also showing us the best way to do things like creating box colliders at runtime and instantiating deathFX instead of having them on the gameobject already in such a clear way is really making this course worth every penny and more!
Also I made a new project with the newest unity version. Which already caused some headaches. I’m gonna stick with it for now as an extra challange but would recommend to stick with the version Ben and Rick use (or one close to it) if you get frustrated easily (and still need to build up that tough developer skin ^^)
Well here is my current progress, the terrain only represents in color what im going for.
It’s more of a placeholder but the idea is to have a low poly world with vibrant colors.