My question is Unity/Blender related. I’ve seen a few exchanges mention ways to prevent future debugging issues. e.g., Resetting scale as one goes along. Is there a reliable source for other common problems ? Like a cheat sheet of concepts to be aware of, or something like that.
At this point, I would sever a finger if it prevented future problems. I’m working on something in the background, and I would rather not get to the end and find out one tiny issue botched the project.