Hi.
Just wanted to share something i managed to find out.
I also dislike to hard code ints or strings in functions. You will forget at least one important, and changes will cause …strangeness. Just as Rick said.
And if there’s a will there’s a way. Now this of course only works if you have your Game Over scene as the absolute last one.
private void OnTriggerEnter2D(Collider2D collision)
{
SceneManager.LoadScene(SceneManager.sceneCountInBuildSettings - 1);
}
All the best
G