Audio Source Sphere

When I select my player I see a sphere around it. If I then deselect Audio Source there is still a sphere around the player.
If this ball indicates the source of the audio, then I don’t understand why there is still a ball when Audio Source is disabled.


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The ball still shows because the game object still has the audio source attached to it. There is a difference in how it is displayed when it is disabled, though. This is a normal Unity thing. Colliders also still show when they are disabled, they just appear a little dimmer than when enabled.

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