Hey everyone,
I implemented the sound-effects like shown in the video:
AudioSource.PlayClipAtPoint(clip, audioPlayer.transform.position, volume);
The problem is that all audio effects (laser, damage and a third I added for destrucion) are played with a heavy delay (100 - 200 milliseconds I would say?) after the event occurs.
I remember reading about something similar a few months ago. Is this a common problem? It seems that in the video it is the same. How to fix it?
Thank you so much!