Attempting to Save New Level Causes Crash

After creating a new Basic level, any attempt to Save the project afterwards causes the application to crash. Early on in the project I created a new Map folder in the Content Folder to duplicate levels in, since there is the issue with StarterContent maps being overwritten on startup. I haven’t had any issues until now, so wondering if there is a simple fix I can employ!

Also, not sure if this has any effect, but I’ve been using Github Desktop for source control since I set up a private repository for this project on my Github. The path listed in the project crash report is where that repository is cloned on my local system, but I noticed that the path was missing the Github folder.

Crash Report Path: ‘/Users/marco_capraro/Documents/Unreal_Projects/WarehouseWreckage/Content/NewMap’

Expected Path:
‘/Users/marco_capraro/Documents/GitHub/Unreal_Projects/WarehouseWreckage/Content/NewMap’

The crash report:
LoginId:6ce6a6865c436abcebcd318d8c759524
EpicAccountId:9562784daafc4b2bab54d7923bb5660d

Fatal error: [File:./Runtime/CoreUObject/Private/Misc/PackageName.cpp] [Line: 800] LongPackageNameToFilename failed to convert ‘/Users/marco_capraro/Documents/Unreal_Projects/WarehouseWreckage/Content/NewMap’. Path does not map to any roots.

FPackageName::LongPackageNameToFilename(FString const&, FString const&) Address = 0x1077f4a69 (filename not found) [in UnrealEditor-CoreUObject.dylib]
SaveAsImplementation(UWorld*, FString const&, bool, FString*) Address = 0x115829887 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FEditorFileUtils::SaveLevelAs(ULevel*, FString*) Address = 0x115829434 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FLevelEditorActionCallbacks::SaveCurrentAs() Address = 0x12be99c72 (filename not found) [in UnrealEditor-LevelEditor.dylib]
FLevelEditorActionCallbacks::Save() Address = 0x12be99ac7 (filename not found) [in UnrealEditor-LevelEditor.dylib]
TBaseStaticDelegateInstance<void (), FDefaultDelegateUserPolicy>::ExecuteIfSafe() const Address = 0x12bf11e27 (filename not found) [in UnrealEditor-LevelEditor.dylib]
FUICommandList::ConditionalProcessCommandBindings(FKey, bool, bool, bool, bool, bool) const Address = 0x10c223a8f (filename not found) [in UnrealEditor-Slate.dylib]
FUICommandList::ProcessCommandBindings(FKeyEvent const&) const Address = 0x10c2235b7 (filename not found) [in UnrealEditor-Slate.dylib]
SEditorViewport::OnKeyDown(FGeometry const&, FKeyEvent const&) Address = 0x115c5b10e (filename not found) [in UnrealEditor-UnrealEd.dylib]
SLevelViewport::OnKeyDown(FGeometry const&, FKeyEvent const&) Address = 0x12c0e80e6 (filename not found) [in UnrealEditor-LevelEditor.dylib]
FSlateApplication::ProcessKeyDownEvent(FKeyEvent const&) Address = 0x10c1ab24f (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::OnKeyDown(int, unsigned int, bool) Address = 0x10c1aa1e6 (filename not found) [in UnrealEditor-Slate.dylib]
FMacApplication::ProcessKeyDownEvent(FDeferredMacEvent const&, TSharedPtr<FMacWindow, (ESPMode)1>) Address = 0x10622952b (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10622317e (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x106222d9f (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FSlateApplication::TickPlatform(float) Address = 0x10c18e69b (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::Tick(ESlateTickType) Address = 0x10c18dc76 (filename not found) [in UnrealEditor-Slate.dylib]
FEngineLoop::Tick() Address = 0x1059a1336 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x1059adaf8 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x1059c9e85 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x109468e0c (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff802366623 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff8014071d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff801402bd3 (filename not found) [in libsystem_pthread.dylib]

I was able to fix this issue simply by deleting my local copy of warehouse wreckage and cloning the private repository back onto my system.

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