Attack direction

Since I base my combat gameplay on the game Forced rather than Diablo this problem has a quite clear solution for me.

The general principle is that we differntiate the movement and the attack direction, in other words, I can move in any direction and then fire a missile in any other direction. If the missile hits, yay! So the entire “stop before enemy” is removed. This does however also remove the mouse-to click movement and rather uses the mouse to aim the attack. Center the cursor over the enemy and then fire the weapon and hope it hits.

I’ll have a similar system, the mouse / right stick will control an arrow at the feet of the player ( rotating around the player feet) The around will point in which direction the player’s action will be performed. I think it makes it’s quite simple,clear and versatile. Wondering how you got on with it Naelsh.

Hi

I haven’t got to the importation of that yet. But think the idea to display
the direction actions are going with any arrow is smart.

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