Hey there,
This course is still amazing and I’m having tons of fun with it
A couple of remarks about this session:
- When attaching LaunchBlast to RootComponent, if you’re running on 4.12 and later you shouldn’t use AttachTo, as it’s deprecated now. The method is now split into two separate methods, AttachToActor and AttachToComponent. Thus you’ll probably want to do this instead:
LaunchBlast->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepRelativeTransform);
There is an interesting topic in the UE4 official forums about 4.12 Transition Guide, you might want to have a look at it.
- I tried to avoid StarterContent as much as possible. Importing the whole folder again just to get a sphere mesh seems rather overkill to me… There is a basic sphere mesh that you can use in /Engine/BasicShapes/Sphere. In order to make it visible in your Static Mesh dropdown list, you’ll have to enable the engine content filter :
Hopefully this will help some people and give food for thoughts to the others