Attaching cable end to a component

Hi, I have been trying to make a proyect in which you can edit some projectiles. The thing is that, I want to add some static meshes to a big mesh (the original projectile, so to speak) and it would be cool to have them attached by some kind of ropes. I’ve made a simple blueprint that when you click it raytraces from the camera to the click and then you can have the location on the surface of the object, and then y add the static mesh and a physic constrain actor so the little mesh is kinda hanging. Later, I tried to implement the cable, but to attach the end I need either an actor or a component property name, and I don’t really know what a component property is. I was messing with it in the editor and found out that if I put the name of the component it attaches to it, so I guess thats it, but I’m not really sure, that’s why i’m asking.
To sum up, I need the end of the cable to be an actor (which can’t be because I want to keep it as a unique actor and add everything as a component) or a component property name. I’ve tried to get the name, but nothing works so I could use some help.





I’m sorry if the BP is messy, I don’t really know how to make it prettier.

I’m not 100% sure what you’re trying to do but to start with.

  • The graph is too zoomed out to read anything
  • They’re… not pretty. Use re-route nodes. There are also plugins on the market place like this.