The layout “C:/Users/something about my permissions/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\default\Default.wlt” could not be fully loaded, this can happen when the layout contains EditorWindows not available in this project.
UnityEditor.WindowLayout:LoadDefaultWindowPreferences ()
Things that disturb me:
- Its writing to C:
- Editor 5.x - really?
- Why is it trying to load a default.wlt when I have chosen a custom layout?
Is any of this important, probably not, but it does get annoying when I have to refresh my layout due to warnings and errors.