Hello,
At 1:41 Rick adds a Box Collider2d component to the lizard game object. He then selects the walk animation in the animation window then selects a time in the timeline before configuring the collider. He even mentions here that he does this because he doesn’t want the Lizard to be able collide with the projectile during the jump animation.
My Lizard has the collider at all times.
My question is: How is Rick making the collider ONLY be active during the walk animation without adding an event or method to call during that event?