Hi,
I built the game for Android devices and wanted to test on my old Samsung Note 4 phone. It was very lagging. When I ran the game with profiler on MacBook, it did not pass 30 FPS. The CPU is mostly busy with rendering.
I know the phone is pretty outdated; however, I previously built a similar but a more complex mobile game (with more features). The game was running pretty smoothly. The only difference I can observe is that, the game I previously worked on was using standard shaders. Not shaders from Universal Render Pipeline. Therefore, I believe the lagging is caused by the URP.
Do you have any suggestions on how to improve performance on this game?
Thank you.