In C++ you can assign an alias by typing something like
using FString = std::string;
using int32 = int;
how can I do this for C#
My Code
void LaunchGame()
{
using Rnd = UnityEngine.Random();
switch (level)
{
case 1:
password = passwordsIAP[Rnd.Range(0, passwordsIAP.Length)];
if (password != lastPassword[0]) { StartCoroutine(LoadIAP()); }
else { password = passwordsIAP[Rnd.Range(0, passwordsIAP.Length)]; }
break;
gives me this
I’ve also tried it this way