Just to note: that’s not an “error”, it’s just telling you the scene has changed so the lighting needs to be rebuilt as what you’re currently looking does not represent of the changes made.
However when I try to build that I get
<None> === Lightmass crashed: ===
Assertion failed: BlendMode != BLEND_Opaque && BlendMode != BLEND_Masked [File:D:\build\++UE5\Sync\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\Material.cpp] [Line: 46]
0x00007ff684133944 UnrealLightmass.exe!Lightmass::FMaterial::Import() []
0x00007ff684102d19 UnrealLightmass.exe!Lightmass::FLightmassImporter::ConditionalImportObjectWithKey<Lightmass::FMaterial,TMap<Lightmass::FSHAHash,Lightmass::FMaterial * __ptr64,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<Lightmass::FSHAHash,Lightmass::FMaterial * __ptr64,0> >,Lightmass::FSHAHash>() []
0x00007ff684136e52 UnrealLightmass.exe!Lightmass::FStaticLightingMesh::Import() []
0x00007ff684199b1d UnrealLightmass.exe!Lightmass::FStaticMeshStaticLightingMesh::Import() []
0x00007ff6841061f6 UnrealLightmass.exe!Lightmass::FLightmassImporter::ImportObjectArray<Lightmass::FStaticMeshStaticLightingMesh,TMap<FGuid,Lightmass::FStaticMeshStaticLightingMesh * __ptr64,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FGuid,Lightmass::FStaticMeshStaticLightingMesh * __ptr64,0> > >() []
0x00007ff6841353ba UnrealLightmass.exe!Lightmass::FScene::Import() []
0x00007ff684119e8f UnrealLightmass.exe!Lightmass::BuildStaticLighting() []
0x00007ff68413f461 UnrealLightmass.exe!Lightmass::LightmassMain() []
0x00007ff684160e37 UnrealLightmass.exe!main() []
0x00007ff6841cf11c UnrealLightmass.exe!__scrt_common_main_seh() []
0x00007ff8d8577604 KERNEL32.DLL!UnknownFunction []
0x00007ff8da2026a1 ntdll.dll!UnknownFunction []
0x00007ff684133944 UnrealLightmass.exe!Lightmass::FMaterial::Import() []
0x00007ff684102d19 UnrealLightmass.exe!Lightmass::FLightmassImporter::ConditionalImportObjectWithKey<Lightmass::FMaterial,TMap<Lightmass::FSHAHash,Lightmass::FMaterial * __ptr64,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<Lightmass::FSHAHash,Lightmass::FMaterial * __ptr64,0> >,Lightmass::FSHAHash>() []
0x00007ff684136e52 UnrealLightmass.exe!Lightmass::FStaticLightingMesh::Import() []
0x00007ff684199b1d UnrealLightmass.exe!Lightmass::FStaticMeshStaticLightingMesh::Import() []
0x00007ff6841061f6 UnrealLightmass.exe!Lightmass::FLightmassImporter::ImportObjectArray<Lightmass::FStaticMeshStaticLightingMesh,TMap<FGuid,Lightmass::FStaticMeshStaticLightingMesh * __ptr64,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FGuid,Lightmass::FStaticMeshStaticLightingMesh * __ptr64,0> > >() []
0x00007ff6841353ba UnrealLightmass.exe!Lightmass::FScene::Import() []
0x00007ff684119e8f UnrealLightmass.exe!Lightmass::BuildStaticLighting() []
0x00007ff68413f461 UnrealLightmass.exe!Lightmass::LightmassMain() []
0x00007ff684160e37 UnrealLightmass.exe!main() []
0x00007ff6841cf11c UnrealLightmass.exe!__scrt_common_main_seh() []
0x00007ff8d8577604 KERNEL32.DLL!UnknownFunction []
0x00007ff8da2026a1 ntdll.dll!UnknownFunction []
Not quite sure what’s going on honestly.