ASK Clarification only

This is just a clarification in ref to something I noticed in the Array Class.

Is this correct in my thinking?

Since the [TextArea(10, 14) was created in the “public class State : ScriptableObject” area AND room1 and room 2 are scriptable objects, even though they are NOT hardcoded in the State.cs file, the fact that they are scriptable objects is why they have their own text area like First state of game file. Yes or no?


That’s correct. The State script/class acts as a blueprint for individual objects; here: room 1 and room 2. :slight_smile:

thank you!!! :grin:

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms