Array and curve modifiers to create teeth seems not working

Hi,

I am trying to create some teeth with array modifier on my model but even though I’ve set the fit type to curve and added a curve modifier to the cube I could not see that the cube repeated along the curve

Do you have any idea about what I am missing here?
I guess that’s not a common approach to create teeth is that right?

Thanks in advance

1 Like

Try zeroing out the factors and adding small amounts 1.7 m may be way bigger than the curve?

1 Like

Nothing changes when i play with relative offset amounts, I’ve tried with smaller amounts as well.

So, Its been 20 days, but still…
What I guess happens here is, that origin of the bezier is not in world origin (0,0,0). If it is displaced, curves act in all sorts of strange ways. Well, to be fair, they are not strange - they are pure geometry, but hard to comprehend (at least for me) and transformations can get quite complex.
So i also would guess that -Y deform axis on Curve modifier is a result of experiments?
What is (for me) the easiest way is to work for now, is to set the origin of beezier to world origin and move the curve to desired spot in edit mode.

1 Like

Thank you for the reply. I’ve made the teeth without any curve at the end :slight_smile: Next time I will try to set the origin of the bezier to world origin for sure…

1 Like

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms