Armature constraints

This one was a bit rough for me since i have a tendancy to flip the direction of the models I make to this-way-that-way and not really keep a sense of direction when constructing. Made the numbers and axis’s I had to use for constraints rather different than that of the video. I am a little wierded out by how the base rotation works when trying to rotate it in the overhead orthographic view. It doesn’t seem to matter where my cursor is when I rotate it but it instantly grabs onto the model and spins it when I want to rotate it. Guess I’m used to having to grab the object from a specific location to move it properly, It’s not a bad thing just odd getting used to it


Unfortunately the other lamp will need a more bending kind of movement so no updates on that one.

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Looking really good the way it is bending.

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