Here’s my result from the uv mapping portion of the course. I wanted to do a different plane than the Spitfire, so I opted for the Aria B-534 biplane. It was difficult finding a good texture, and the fact it was a biplane made the texture a bit wonky, but I did my best with what I had. Not super into uv mapping realistic textures, but I’ll dive more into that topic another time, as I’m getting more into low-poly stuff.
I had a bit more fun doing the animation than the actual uv mapping, I’ll admit.