Thought a bit about what I might want to do to the board that would cause me to want to keep the array modifiers on. So I played around with raising individual squares and put a little emission edge on them. Since there’s a lot of similar geometry I could’ve probably gotten away with using the select similar tool even if I applied the modifiers though.
Looked pretty cool and might be nice for a more futuristic set. This wasn’t where I was planning on going with my project though, so I’m not sure whether this board will see any chess pieces on it.
I also tried a raised board which looked pretty fun. Almost like keycaps for a keyboard.
My first solution though was to just skip the array modifier altogether and use a shader instead since there’s already a built-in procedural checker texture. This won’t let me mess with the geometry of the board in the same way though. But at least right now I don’t think I will be doing much of that anyway.