Argon Assult VR - Where to go from here?

Here’s where I ended on the course, now I’m working on level design, story, and tuning up my current game objects as well as working on more stuff like ships and turrets and enemies in blender to replace the assets from the course. I have pretty big plans.

I still have to add health for the player but I currently have health set on enemies losing health per hit as well as health loss on collision with world tag’s/player/etc. No timeline or rail system was used so its not really Argon Assault anymore but here’s where the course took my mind in the end.

As far as the portions of the course where UI was established, for VR I didn’t want to really have anything attached to the camera that didn’t need to be, I wanted to utilize the cockpit space and figure out an overlay on a screen, so I used a stationary object(screen in the cockpit) to display the “hud” which is a scary work in progress, but for now its just numbers and seems to be working.

1 Like

Privacy & Terms