Argon Assault - WIP & jitter problem

I am sharing my work in progress on Argon Assault assignment of Unity Complete C# 3D Game developer course.
The first video is of just the rail animation done in timeline (with a little animation of player ship also just to test it out:
https://studio.youtube.com/video/R98Qvgc_B2M/edit

The second clip shows the rail animation with real time manipulation of translation and rotation of player ship. Any previous animation on player ship was first removed. I am concerned that it is moving with a jitter and I don’t know why. I am manipulating with mouse. Does it have anything to do with mouse sensitivity?

Video link:

Any ideas why this jitter might have come in with the realrime inputs?

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Sorry - this is the correct link for the rail animation in timeline, not the one I posted earlier

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