Are we really 'attaching a physics handle'?

I got a bit confused by Mike’s explanation and I wondered if I was misunderstanding something.
My understanding is that the UPhysicsHandleComponent is on our DefaultPawn. When our ray trace connects (HitResult) with an object that has physics enabled and is also an Actor, we GrabComponentAtLocation to pick it up.

In the pseudo code and verbal description Mike describes us as ‘attaching physics handle.’ I don’t see that we’re doing that at all. The item we grab doesn’t get anything any components added to it or anything like that.

What am I failing to grasp?

Thanks,
AJ

I believe that should be attaching to the physics handle.

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