Hey, really good course upto now, Ive had no problems at all following it. However since I made my own character, I had to use all Mixamo animations. I tried doing animation retargeting by watching one of Gorka’s videos on Youtube but it was difficult to get right and none of the engine animations would work with my Mixamo rig.
Anyway, I was just wondering if Timers in Blueprints are frame rate independent? I remember the concept from some programming tutorials in C++ and that its important because if your game runs at lower or higher FPS then it could have some bugs with time based functions.