Architecture advise

Hi all,

After following the course up to the current point, and also following the first part of the blender course for being able to make placeholder models, I’m now working on my own game :slight_smile:

I wonder if you guys have some architectural advise for me. I’m trying to apply the lessons i’ve learned so far through the course and I like what I have so far, but I wondered if you guys have advise as to improve it even more.

My Aiming sequence so far is detailed in:

It is already pretty detailed I think and I want to keep things as flexible as possible (There will be multiple ships and multiple weapon (types) to use - hence the multi-inherited things in there. I wonder what you guys think :slight_smile:

Privacy & Terms