I’m still working on the design, it will take a while, but from all my ideas this one seems to be the one with the best hook.
I’m planning to do a 3d fishing game where the player is a space merchant in a universe similar to the The Hitchhiker’s Guide to the Galaxy story, the objective is to progress through a few different water predominant planets and catch the fishes that lives there. I already have a story in mind and still trying to design in a way to reduce as much as possible the work that I will have to do.
I’m aiming at colorful visuals similar to borderlands but less polished.
I’ll probably start with only regular fishing mechanics and in a flat map, you will be fishing on top of the ship or in the environment terrain. I probably won’t be doing the underwater at first because it would probably require too much art, but I’m thinking about adding aquariums within the ship.