I’m trying to implement the Rotating Mover suggested in the final lecture to rotate the door of a BP_Cell_Door. My problem is that I don’t know how to access a specific static mesh of that BP. When I try to rotate it right now, I rotate the whole thing (SM_Cell_Front and SM_Cell_Door).
My guess is that I need to add something extra when setting the new rotation so it only affects the part of the BP that I want to. Something like this:
GetOwner()->(here I need to select the SM_Cell_Door)->SetActorRotation(NewRotation);