Hello!
I just finished watching this video and I wondered if there is a way for me to apply different animation to each of the enemies?
Like in the retro games, you could see about 3-4 enemies come from the left and the other bunches come from the right.
How do you do that?
You could organise them into clusters then programatically add different animations?
Hey. Sorry to have to bump an old thread but since this was here I didn’t want to create a new one. I’d also like to create different animations for different, but I don’t really understand the explanation. I figured I would have to create multiple prefabs of the same enemy and create an animation for each, which I’ve done but I don’t know how to apply them to different enemies. I probably have to do something in the script? Am I on the right track here?