AO Bake problem

Why is my AO bake turning out like this? lesson number 96

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I figured out that the problem was caused by the original body sculpt not being deleted. It was overlapping the retopologized body, even though it wasn’t visible. However, I still have black areas on the head, as shown in the picture. How can I fix this?

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  • Did you check face normals?
  • Also maybe there are also inner faces, because you had this double geometry, maybe some residue of vertices.
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The face normals are correct, and I recalculated them just to be sure. There are no extra vertices, I merged by distance, and I baked the AO again, but I’m still getting the same issue. Could this be a bug? I’ve already run into a few bugs in this latest Blender version. Also, when you have some time, could you please take a look at my file and see what might be causing the problem?