Anyone else find this section difficult to follow?

I’ve gone through the Unity Tutorials, but still need some help seeing those things in practical action. Has anyone else found any good basic resources for sharpening their understanding of the basics?

So far, this Laser Defender section has been extremely difficult for me to follow (up to this point, it’s been great). I’ve spent a lot of time debugging my code because the lesson seemed to fly by and I’d miss a little detail. I appreciate that things are moving faster and faster, but it would be really nice to revisit a few of the more basic principles learned in the first projects, just to lock them in - especially since the course is called “Learn to Code…” and not "Copy Down What I’m Doing, as fast as you can.)

I guess the one good thing is that this particular section has forced me to look up a lot of stuff on other websites and be resourceful.

Personally, I find them great… which part is harder to follow ? programming part ? or doing things in Unity ?

IMHO, Visual Studio is the best IDE… if u use it to debug, I’m sure you’ll manage to solve problems by yourself.

It just got really frustrating and confusing to follow because the instructor was making mistakes and then fixing them very fast (more so in the last 5 videos of the section. It would turn an 8 minute lesson into 30-40 minutes for me.

I’ll check out Visual Studio - it seems to be well regarded.

Thanks.

Basically, the 8 minutes are not supposed to be watched in 8 mins because you have to go backward and forward until you fully get the concept.

Try VS community 2015, here is a debugging guide for Unity with VS:

Thanks for the link!

Yeah man I feel you. I came here to ask the same question. I did the first few games really quick and was able to really learn a lot and follow along, but then this Laser Defender section just has me dragging. It seems a bit tough for me to follow as well.

I agree with you and think that it is because there are many mistakes made, and then the solution glossed over.

I’m finding it tough to stay motivated, I just keep telling myself that the next game is right around the corner!!! I dont want to skip ahead because I don’t want to miss anything that I may need when I go to make my own games.

Hey Tyler, I got almost to the end of that section and just skipped it. Glitch Garden is a great section. I’ve found no trouble keeping up with it. I’ve learned so much in this new section that I’ve been heavily modifying my game and really playing around with it. Ben really goes back over a lot of the basics. Push forward!

I’m not sure whether I’m agreeing with you or disagreeing, but I am finding this section really drags because the videos are so long. But, for me, they are long in the wrong places: so much time is spent puttering back and forth going nowhere that the actual content seems to get buried. It’s a pity because I had been enjoying the course and I think the content of this section is probably good, just hard to engage with.

I am tempted to follow your approach and skip to the next game, but I’m a little concerned about what I’ll miss concerning animations.

You wont miss a thing - Ben pretty much starts back over from scratch - carry on!

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I completely agree. Brice is talking far too fast for me and assuming a lot. He also rushed around his code.

I found myself constantly rewinding.

In the previous lessons Ben explained the readable logical way to do something and then shows the short cut way, so that you could grasp the principle. Sam sometimes just did the shortcut and assumed you knew stuff.

Just my personal opinion from my current level.


EDIT: I got to the end and it was worth sticking with. There are a lot of cool new toys introduced in Laser Defender and the basic game is pretty cool and something I will extend.

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Im also having trouble getting through it. What i have some difficulty in is that we use some specific solutions to make a game but what i am missing is a more broader simpler understanding of how unity works (how to access game objects, how to generally use classes, functions etc. I have had to learn these things elsewhere.
For example when you spawn the enemy:
foreach( Transform child in transform){}
I type it and can sort of use it, but i dont have very much understanding of it.
But I am glad to hear that it gets better in future lessons :slight_smile:

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