Hi,
I am trying to make my game sci-fi, but I can’t seem to make my tanks hover on my own. I have tried it in blueprint using the Epic Games Youtube tutorial here: Adding a hover component
It’s not working anymore because we can’t link primitive components in scene component blueprints anymore. I tried making an actor component blueprint, but nothing happens when I put it on an object (tried a torus like in the tutorial).
I would like to implement it in C++, that way I would be able to drive from it and get rid of the tracks for good, the way i found now is to make them invisible, but it gives weird collisions.
Anyone has an idea of how I could do this? I’m newb in C++ so its probably nothing but still a good challenge for me at this point!