Hello everybody,
I know that there is nothing wrong and there are many ways to achieve the same goal, but I would like to understand if I am wrong, in addition to the two methods you have proposed by reading the official documentation I have also read the Add
method:
float RotazionePorta = 90.f;
FRotator PosizionePortaAperta = GetOwner()->GetActorRotation().Add(0,RotazionePorta,0);
GetOwner()->SetActorRotation(PosizionePortaAperta);
is it another way, am I wrong?