Instead of getting the Animator State Info, The Animation State has a Cycle Offset that you can modify with a parameter.
private void Start()
{
_animator.SetFloat(CycleOffsetHash, Random.value);
}
Instead of getting the Animator State Info, The Animation State has a Cycle Offset that you can modify with a parameter.
private void Start()
{
_animator.SetFloat(CycleOffsetHash, Random.value);
}