Instead of using another Coroutine to wait for the flash to end by passing the time it should wait before checking for the mob death i added to the FlashRoutine a parameter like ‘Action OnDone’ with null as default and then executing it if not null at the end of the Flash Routine, then i just pass the DetectDeath as parameter of the FlashRoutine
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This was my solution too, after a couple of minutes googling. Good call with the null check, though!
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