Would really like to learn how to make better animations, but here’s a walk cycle with one of my own characters.
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Much appreciated!
I rly like your design and the colours look like 2D animation well done!
I`d like to know how you did that^^
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That video Fedpete linked to is excellent! Hope you get some valuable tips from it!
Two simple options to quickly omprove the walk cycles:
1- straighten the legs more during each step’s push off the ground - this will raise the body up a bit and create a natural sine curve that biopedals have when walking.
2 - the character appears to be sliding on the ground because the background is whizzing by faster than the coyote (wolf?) is actually walking.
Those two changes will go a long way to help your walk cycles. You’ve already don’t an excellent job. The character and art style look great!
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