Hello there, this is my first post on the Unreal Engine with C++ course!
I’ve worked out the simple challenge using this code:
// Always yaw the shortest way.
if (FMath::Abs(DeltaRotator.Yaw) > 180)
{
DeltaRotator.Yaw = DeltaRotator.Yaw - 180.f;
}
Turret->Rotate(DeltaRotator.Yaw);
Did anyone else made this or something similar? Did it worked fine? up to now seems that is working fine.
Greetings!