Here is my pick up script for anyone like me who isn’t a fan of the whole run over something to pick it up.
I left it mostly blank so that it can be easily customized.
void Update()
{
if(Input.GetKeyDown(KeyCode.E))
{
//Place your item pickup info above the DestroyObject part.
Destroy(gameObject);
}
}
Also you will have to add a distance modifier in order for the player to have to be near it.