Another thing I have found to work is getting the rotation from “Get Control Rotation” and converting it to a Vector by dragging the node to the “Impulse” pin on Add Impulse. (Unreal will create a ‘Get Rotation X Vector’ node to handle the conversion for you.) Then, you can put a Multiply node in between the conversion and the Impulse pin and set all three axes to be the Impulse value you want.