Another method for aiming the ball

Another thing I have found to work is getting the rotation from “Get Control Rotation” and converting it to a Vector by dragging the node to the “Impulse” pin on Add Impulse. (Unreal will create a ‘Get Rotation X Vector’ node to handle the conversion for you.) Then, you can put a Multiply node in between the conversion and the Impulse pin and set all three axes to be the Impulse value you want.

I did it slightly different, 2 chapters ago, rotating a hardcoded vector (the impulse) over a rotation (Controller Rotation)


:slight_smile:

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